Ubisoft has made its colourblind simulation tool available for public use, in a move to improve accessibility efforts.
Chroma, as the tool is called, allows developers to replicate the experience of colourblindness by applying a filter over the game screen in real-time without impacting performance.
Now it’s been made open source on github, so other developers can easily check how their games may be viewed differently.
An estimated 300 million people globally are affected by colourblindness, but not all games include accessibility options to alter colour schemes accordingly.
Development on the tool began in 2021 by Ubisoft’s Quality Control team. Since then, Chroma has been improved to use the Color Oracle algorithm to accurately simulate different types of colourblindness. It can also be used on single or dual screens, and has a customisable overlay.
